When the world of Azeroth was young, the god-like titans brought order to it by reshaping its lands and seas. Throughout their great work, they followed a magnificent design for what they envisioned Azeroth would become. Although the titans departed Azeroth long ago, that design endures to this day. It is known as the Emerald Dream, a lush and savagely primal version of the...
WORLD OF WARCRAFT
Many are the mysteries surrounding the Emerald Dream and its reclusive guardians, the green dragonflight. In times past, druids have entered the Dream to monitor the ebb and flow of life on Azeroth in their never-ending quest to maintain the delicate balance of nature.
However, not all dreams are pleasant ones. Recently the Emerald Nightmare, an area of corruption within the Emerald Dream, began growing in size, transforming the Dream into a realm of unimaginable horror. Green dragons have been unexpectedly caught up in the Nightmare, emerging from it with shattered minds and twisted bodies. Druids who have entered the darkening Dream lately have found it difficult -- sometimes even impossible -- to escape.
Nor are these the Nightmare's only victims: more and more people are being affected. Even Malfurion Stormrage, first and foremost of the druids on Azeroth, may have fallen victim to this growing threat. As uncontrollable nightmares spread across the world, a desperate quest begins to find and free the archdruid.
Soon nature's enemies will learn the true meaning of the name
In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of
WarCraft
A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.
It had once seemed to some of the Kirin Tor, the magical conclave that ruled the small nation of Dalaran, that the world of Azeroth had never known anything but constant bloodshed. There had been the trolls, before the forming of the Alliance of Lordaeron, and when at last humanity had dealt with that foul menace, the first wave of orcs had descended upon the lands, appearing out of a horrific rip in the very fabric of the universe. At first, nothing had seemed able to stop these grotesque invaders, but gradually what had looked to be a horrible slaughter had turned instead into an agonizing stalemate. Battles had been won by attrition. Hundreds had died on both sides, all seemingly for no good reason. For years, the Kirin Tor had foreseen no end.
But that had finally changed. The Alliance had at last managed to push back the Horde, eventually routing them entirely. Even the orcs' great chieftain, the legendary Orgrim Doomhammer, had been unable to stem the advancing armies and had finally capitulated. With the exception of a few renegade clans, the surviving invaders had been rounded up into enclaves and kept under secure watch by military units led personally by members of the Knights of the Silver Hand. For the first time in many, many years, lasting peace looked to be a promise, not a faint wish.
And yet... a sense of unease still touched the senior council of the Kirin Tor. Thus it was that the highest of the high met in the Chamber of the Air, so-called because it seemed a room without walls, only a vast, ever-changing sky with clouds, light, and darkness, racing past the master wizards as if the time of the world had sped up. Only the gray, stone floor with its gleaming diamond symbol, representing the four elements, gave any solidity to the scene.
Certainly the wizards themselves did nothing in that regard, for they, clad in their dark cloaks that covered not only face but form, seemed to waver with the movements of the sky, almost as if they, too, were but illusion. Although their numbers included both men and women, the only sign of that was whenever one of them spoke, at which point a face would become partially visible, if somewhat indistinct in detail.
There were six this meeting, the six most senior, although not necessarily the most gifted. The leaders of the Kirin Tor were chosen by several means, magic but one of them.
"Something is happening in Khaz Modan," announced the first in a stentorian voice, the vague image of a bearded face briefly visible. A myriad pattern of stars floated through his body. "Near or in the caverns held by the Dragonmaw clan."
"Tell us something we don't already know," rasped the second, a woman likely of elder years but still strong of will. A moon briefly shone through her cowl. "The orcs there remain one of the few holdouts, now that Doomhammer's warriors have surrendered and the chieftain's gone missing."
The first mage clearly took some umbrage, but he kept himself calm as he replied. "Very well! Perhaps this will interest you more.... I believe Deathwing is on the move again."
This startled the rest, the elder woman included. Night suddenly changed into day, but the wizards ignored what, for them, was a common thing in this chamber. Clouds drifted past the head of the third of their number, who clearly did not believe this statement.
"Deathwing is dead!" the third declared, his form the only one hinting at corpulence.
Together in one action-packed volume, Firedrake, Icedragon, and Wolfhelm -- the three unforgettable novels that started the epic adventure!
Many months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®.
In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...
From the book
The tall, forbidding palace perched atop the very edge of the mountainous cliff, overlooking so precariously the vast, black body of water below that it appeared almost ready to plummet into the latter's dark depths. When first the vast, walled edifice had been constructed, using magic that melded both stone and forest into a single, cohesive form, it had been a wonder to touch the heart of any who saw it. Its towers were trees strengthened by rock, with jutting spires and high, open windows. The walls were volcanic stone raised up, then bound tightly by draping vines and giant roots. The main palace at the center had originally been created by the mystical binding of more than a hundred giant, ancient trees. Bent in together, they had formed the skeleton of the rounded center, over which the stone and vines had been set.
A wonder to touch the hearts of all when first it had been built, now it touched the fears of some. An unsettling aura enshrouded it, one heightened this stormy night. The few who peered at the ancient edifice now quickly averted their gaze.
Those who looked instead to the waters below it found no peace, either. The ebony lake was now in violent, unnatural turmoil. Churning waves as high as the palace rose and fell in the distance, crashing with a roar. Lightning played over its vast body, lightning gold, crimson, or the green of decay. Thunder rumbled like a thousand dragons and those who lived around its shores huddled close, uncertain as to what sort of storm might be unleashed.
On the walls surrounding the palace, ominous guards in forest-green armor and wielding lances and swords glared warily about. They watched not only beyond the walls for foolish trespassers, but on occasion surreptitiously glanced within...particularly at the main tower, where they sensed unpredictable energies at play.
And in that high tower, in a stone chamber sealed from the sight of those outside, tall, narrow figures in iridescent robes of turquoise, embroidered with stylized, silver images of nature, bent over a six-sided pattern written into the floor. At the center of the pattern, symbols in a language archaic even to the wielders flared with lives of their own.
Glittering, silver eyes with no pupils stared out from under the hoods as the night elves muttered the spell. Their dark, violet skin grew covered in sweat as the magic within the pattern amplified. All but one looked weary, ready to succumb to exhaustion. That one, overseeing the casting, watched the process not with silver orbs like the rest, but rather false black ones with streaks of ruby running horizontal along the centers. But despite the false eyes, he noted every detail, every inflection by the others. His long, narrow face, narrow even for an elf, wore an expression of hunger and anticipation as he silently drove them on.
One other watched all of this, drinking in every word and gesture. Seated on a luxurious chair of ivory and leather, her rich, silver hair framing her perfect features and the silken gown -- as golden as her eyes -- doing the same for her exquisite form, she was every inch the vision of a queen. She leaned back against the chair, sipping wine from a golden goblet. Her jeweled bracelets tinkled as her hand moved and the ruby in the tiara she wore glistened in the light of the sorcerous energies the others had summoned.
Now and then her gaze shifted ever so slightly to study the dark-eyed figure, her full lips pursing in something approaching suspicion. Yet, when once he suddenly glanced her way, as if sensing her observation, all suspicion vanished, replaced by a languid smile.
The chanting...
THE BURNING LEGION HAS COME.
Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras.
The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen.
The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
Chapter One
The voices whispered in his head as he moved through the huge cavern. Where once they were but an occasional occurrence, now they never ceased. Even in his sleep, he could not escape their presence...not that he wanted to do so anymore. The huge black dragon had heard them for so long that they were now a part of him, indistinguishable from his own twisted thoughts.
The night elves will destroy the world...
The Well is out of control...
No one can be trusted...they want your secrets, your power...
Malygos would take what is yours...
Alexstrasza seeks dominion over you...
They are no better than the demons...
They must be dealt with like the demons...
Over and over, the voices repeated such dire things, warning him of duplicity, betrayal. He could trust no one but himself. The others were tainted by the lesser races. They would see his decision as a danger, not the only hope for the world.
The dragon unleashed a puff of noxious smoke as he snorted at such treachery from those who had once been his comrades. Though he had the power to save everything, he had to be careful; if they discovered the truth too soon, it would mean calamity.
They must not know its secret until it is beyond their altering, he decided. It cannot be presented until the spell must be cast. I will not let them destroy my work!
Huge claws scraped fresh the rock floor of the cavern as the scaly behemoth entered his sanctum. As massive as the dragon was, the rounded cavern dwarfed him. A molten river flowed through the center. Massive crystal formations glittered in the walls. Huge stalactites hung like swords of doom from above, while stalagmites grew from the ground so sharp that they looked as if they waited for someone to be impaled upon them.
And, in fact, such was the case with one.
Teeth bared, the great black dragon peered down at the puny figure struggling to free himself despite the stony spike thrusting up through his heaving chest. The remains of a tattered, black and bloodred robe and fragments of ornate, golden armor hung around his oddly-shaped torso. High, goatlike horns thrust from his skull and the crimson visage resembled most to the dragon a long skull with a wide, fanged maw. The eyes were pits of darkness that immediately tried to suck the behemoth in, but they were no match for the will of the creature's captor.
In addition to being impaled, the horned figure was bound by thick, iron chains to the cavern floor. The chains had been set especially tight, pinning the demon to the stalagmite and keeping his limbs spread downward.
Constantly the captive's mouth moved as if he furiously shouted something, yet no sound emerged. That did not keep him from trying, however, especially when he saw the dark leviathan approach.
The dragon mulled over his prisoner for a moment, then blinked.
Immediately the cavern chamber filled with the venom-laced, rasping voice of the creature. " -- is Sargeras! Your blood will flow! Your skin he will wear for a cloak! Your flesh will feed his hounds! Your soul he will keep in a vial, ever to torment at his pleasure! He -- "
Blinking again, the dragon silenced once more his captive. Even still, the demonic figure continued mouthing threats and obscenities until, finally, the dark behemoth opened his huge jaws and exhaled, enveloping the prisoner in a searing plume of steam that left the latter shaking in renewed agony.
"You will learn respect. You are in the presence of my glorious self, I,...
The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths...
WARCRAFT
In the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour...where past and future collide!
THE SUNDERING
An original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
They could smell the stench in the distance and it was difficult to say which was strongest, the acrid smoke rising from the burning landscape or the incessant, almost sweet odor of the slowly-decaying dead lying sprawled by the hundreds across it.
The night elves had managed to stem the latest assault by the Burning Legion, but had lost more ground again. Lord Desdel Stareye proclaimed it a retrenching maneuver enabling the host to better gauge the Legion's weaknesses, but among Malfurion Stormrage and his friends, the truth was known. Stareye was an aristocrat with no true concept of strategy and he surrounded himself with the like.
With the assassination of Lord Ravencrest, there had been no one willing to stand up to the slim, influential noble. Other than Ravencrest, few night elves truly had experience in warfare and with the dead commander the last of his line, his House could present no one to take his place. Stareye clearly had ambitions, but his ineptitude would see those ambitions crushed along with his people if something did not happen.
But Malfurion's thoughts were not simply concerned with the precarious future of the host. Another, overriding matter ever caused him to look in the direction of distant Zin-Azshari, once the glittering capital of the night elves' realm. Even as the dim hint of light to the east presaged the cloud-enshrouded day, he went over and over again his failures.
Went over and over again the loss of the two that mattered most to him -- fair Tyrande and his twin brother, Illidan.
Night elves aged very slowly, but the young Malfurion looked much older than his few decades. He still stood as tall as any of his people -- roughly seven feet -- and had their slim build and dark purple complexions. However, his slanted, silver eyes -- eyes without pupils -- had a maturity and bitterness cast in them that most night elves lacked even under such diversity. Malfurion's features were also more lupine than most, matching only his brother's.
More startling was his mane of hair, shoulder-length and of a unique, dark green -- not the midnight blue even his twin had. People were always eyeing the hair just as they had once always eyed the plain garments to which his tastes turned. As a student of the druidic arts, Malfurion did not wear the garish, flamboyant robes and outfits considered normal clothing by his race. Instead, he preferred a simple, cloth tunic, plain leather jerkin and pants, and knee-high boots, also of leather. The extravagant garb worn by his people had been a telling sign of their jaded lives, their innate arrogance -- something against his nature. Of course, now, though, most night elves save Lord Stareye and his ilk wandered as ragged refugees in muddied, blood-soaked clothes. More to the point, instead of looking down their noses at the peculiar young scholar, they now eyed the green-haired druid with desperate hope, aware that most of them lived because of his actions.
But what were those actions leading him toward? Not success, so far. Worse, and certainly more disconcerting, Malfurion had discovered that his delving into the natural powers of the living world had begun a physical change.
He rubbed his upper head, where one of the two tiny nubs lay hidden under his hair. They had sprouted but a few days ago, yet had already doubled in size. The two tiny horns chilled Malfurion, for they reminded him much too much of the beginning of a satyr's. That, in turn, reminded him too much of Xavius, the queen's counselor who had come back from the dead and, before Malfurion had finally dealt with...
Since the beginning of time, the angelic forces of the High Heavens andthe demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over intoSanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man.
Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries,Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.
One
The shadow fell across Uldyssian ul-Diomed's table, enveloping not only much of it, but also his hand and his as-of-yet-undrunk ale. The sandy-haired farmer did not have to look up to know who interrupted his brief respite from his day's labors. He had heard the newcomer speaking to others in the Boar's Head -- the only tavern in the remote village of Seram -- heard him speaking and prayed silently but vehemently that he would not come to Uldyssian's table.
It was ironic that the son of Diomedes prayed for the stranger to keep away, for what stood waiting for Uldyssian to look up was none other than a missionary from the Cathedral of Light. Resplendent in his collared silver-white robes -- resplendent save for the ring of Seramian mud at the bottom -- he no doubt awed many a fellow villager of Uldyssian's. However, his presence did nothing but dredge up terrible memories for the farmer, who now angrily fought to keep his stare fixed on the mug.
"Have you seen the Light, my brother?" the figure finally asked when it was clear that his potential convert planned to continue to ignore him. "Has the Word of the great Prophet touched your soul?"
"Find someone else," Uldyssian muttered, his free hand involuntarily tightening into a fist. He finally took a gulp of his ale, hoping that his remark would end the unwanted conversation. However, the missionary was not to be put off.
Setting a hand on the farmer's forearm -- and thereby keeping the ale from again touching Uldyssian's lips -- the pale young man said, "If not yourself alone, think of your loved ones! Would you forsake their souls as -- "
The farmer roared, his face red with a rage no longer held in check. In a single motion, Uldyssian leapt up and seized the startled missionary by the collar. As the table tipped over, the ale fell and splattered on the planked floor, unnoticed by its former drinker. Around the room, other patrons, including a few rare travelers passing through, eyed the confrontation with concern and interest . . . and from experience chose to keep out of it. Some of the locals, who knew the son of Diomedes well, shook their heads or muttered to one another at the newcomer's poor choice of subjects.
The missionary was a hand taller than Uldyssian, no small man himself at just over six feet, but the broadshouldered farmer outweighed him by half again as much and all of that muscle from day after day of tilling the soil or seeing to the animals. Uldyssian was a square-jawed man with the bearded, rough-hewn features typical of the region west of the great city-state of Kehjan, the "jewel" of the eastern half of the world. Deep-brown eyes burned into the more pale ones of the gaunt -- and surprisingly young -- features of the Cathedral's proselytizer.
"The souls of most of my family are beyond the Prophet's gathering, brother! They died nearly ten years ago, all to plague!"
"I shall s-say a prayer for . . . for them -- "
His words only served to infuriate Uldyssian, who had himself prayed for his parents, his elder brother, and his two sisters constantly over the months through which they had suffered. Day and night -- often with no sleep in between -- he had first prayed to whatever power watched over them that they recover, then, when that no longer seemed a hope, that their deaths would be swift and painless.
And that prayer, too, had gone unanswered. Uldyssian, distraught and helpless, had watched as, one by one, they died in anguish. Only he and his youngest brother,...
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man.
The demon-backed Triune has fallen. All that now stands in Uldyssian's path to freeing humanity is the Cathedral of Light and its charismatic leader the Prophet. But the Prophet is actually the renegade angel Inarius, who sees the world he created as his uncontested domain. Facing a cunning foe that would just as readily see Sanctuary destroyed than let it slip from his grasp, Uldyssian is blind to the others who would possess his world. Both the Burning Hells and the High Heavens now know of Sanctuary...and their warring hosts of demons and angels will stop at nothing to claim it.
The man in the middle of the pentagram shrieked as Zorun Tzin deftly used his magic to peel away another area of skin. The patch, a tidy three inches by three, methodically rolled back without hesitation. It left in its wake a bleeding gap that revealed the muscle and sinew underneath. Streaks of blood flowed from the gap down the naked figure's body to add to that already decorating the floor.
The gaunt, bearded mage was not at all bothered by the splatters on the stones. They would be gathered later for other uses having nothing to do with the dark-skinned Kehjani's current interest. The Council of Clans had managed to cease their feuds long enough to implore him to discover what he could about the fanatics pouring across the land, fanatics with powers unbelievable.
That these -- edyrem, they called themselves -- had brought down the mighty Temple of the Triune was not the point. The mage clans were more than happy to be rid of the powerful sect, which had been the first to wrest influence away from the spellcasters. Indeed, that had been in great part the cause of the first feuds, as clans had struggled to seize from one another what stature remained.
No, what disturbed the clans so much that they had been able to agree to something at last was the simple fact that the edyrem were nothing more than untrained peasants for the most part. They were farmers, laborers, and the like, and yet their leader promised them abilities that the mages had painstakingly toiled for most of their lifetimes. Not only that, but the use so far of those powers revealed a recklessness that endangered so very much. It was clear that the edyrem were a hazard and had to be contained.
And who better than the mage clans to do that? Under their strict guidance, these mysterious powers could be properly explored and exploited.
"I say again," Zorun rasped. "You saw the outsiders bring down an entire temple with only their bare hands! What words did they chant? What gestures did they make?"
"D-don't know!" bellowed the prisoner. "I -- I swear!" The man was bald and still fit, despite the mage's interrogation. He had once been a temple guard, one of the few who had escaped the fanatics' grasp. It had taken Zorun some weeks of scrying to locate even this individual, so deep underground had any survivors of the Triune gone into hiding. "I swear it is s-so! They did -- did n-nothing like that!"
With a gesture, the Kehjani had the square of skin finish peeling. A new shriek of agony escaped the captive. The orange-sashed mage waited impatiently for the cry to die down before speaking again. "You cannot expect me to believe that they just willed something to happen. Magic does not work that way. It takes concentration, gestures, and long practice."
From the prisoner, he received only gasps. Frowning, Zorun Tzin slowly paced around the pentagram. The octagonal chamber in which he had spent the last day interrogating the former guard was meticulously clean and neat. Each vial, each parchment, each artifact was set properly on the correct shelf. Zorun believed that neatness and order were paramount to success in the arts. Unlike some mages, he did not let clutter overwhelm him, nor did he allow dust and vermin to render his sanctum piggish.
Even when it came to himself, the Kehjani sought to be immaculate. His brown, wide-shouldered tunic and flowing pants were freshly cleaned. He kept his beard trimmed to a proper shape and length. Even his thinning gray hair was artfully oiled back.
The manner in which he ran his own life perhaps gave indication of why Zorun pursued...
Bent on destroying the evil cult of the Triune, Uldyssian does not yet suspect that Inarius -- secret Prophet of the Cathedral of Light -- has been subtly aiding his quest. Obsessed with restoring Sanctuary to its former glory, Inarius has been playing Uldyssian against the two great religions in a reckless attempt to topple them both. But another player has slipped back into the equation. The demon Lilith, once Inarius's lover, seeks to use Uldyssian as her own pawn in a scheme to turn humans into an army of naphalem -- godlike beings, more powerful than any angel or demon, who could overturn all Creation and elevate Lilith to supreme being.
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game fromBlizzard Entertainment. Intended for mature readers.
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed...
Norrec Vizharan has become a living nightmare. While on a quest to find magical treasure, the soldier of fortune discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warlord of Blood. But the mysterious armor soul. Now, pursued by demons who covet the dark armor for their own devices, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever...
An orginal tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated electronic game form Blizzard Entertainment. Intended for mature readers.
The skull gave them a lopsided grin, as if cheerfully inviting the trio to join it for all eternity.
"Looks like we're not the first," Sadun Tryst murmured. The scarred, sinewy fighter tapped the skull with one edge of his knife, causing the fleshless watcher to wobble. Behind the macabre sight, they could just make out the spike that had pierced their predecessor's head, leaving him dangling until time had let all but the skull drop to the floor in a confused heap.
"Did you think we would be?" whispered the tall, cowled figure. If Sadun had a lean, almost acrobatic look to his build, Fauztin seemed nearly cadaverous. The Vizjerei sorcerer moved almost like a phantom as he, too, touched the skull, this time with one gloved finger. "No sorcery here, though. Only crude but sufficient mechanics. Nothing to fear."
"Unless it's your head on the next pole."
The Vizjerei tugged at his thin, gray goatee. His slightly slanted eyes closed once as if in acknowledgment to his partner's last statement. Whereas Sadun had a countenance more akin to an untrustworthy weasel -- and sometimes the personality to match -- Fauztin reminded some of a withered cat. His nub of a nose, constantly twitching, and the whiskers hanging underneath that nose only added to the illusion.
Neither had ever had a reputation for purity, but Norrec Vizharan would have trusted either with his life -- and had several times over. As he joined them, the veteran warrior peered ahead, to where a vast darkness hinted of some major chamber. Thus far, they had explored seven different levels in all and found them curiously devoid of all but the most primitive traps.
They had also found them devoid of any treasure whatsoever, a tremendous disappointment to the tiny party.
"Are you sure there's no sorcery about here, Fauztin? None at all?"
The feline features half-hidden by the cowl wrinkled further in mild offense. The wide shoulders of his voluminous cloak gave Fauztin a foreboding, almost supernatural appearance, especially since he towered over the brawnier Norrec, no small man himself. "You have to ask that, my friend?"
"It's just that it makes no sense! Other than a few minor and pretty pathetic traps, we've encountered nothing to prevent us from reaching the main chamber! Why go through all the trouble of digging this out, then leave it so sparsely defended!"
"I don't call a spider as big as my head nothing," Sadun interjected sourly, absently scratching his lengthy but thinning black hair. "Especially as it was on my head at the time..."
Norrec ignored him. "Is it what I think? Are we too late? Is this Tristram all over again?"
Once before, between serving causes as mercenaries, they had hunted for treasure in a small, troubled village called Tristram. Legend had had it that, in a lair guarded by fiends, there could be found a treasure so very extraordinary in value, it would make kings of those fortunate enough to live to find it. Norrec and his friends had journeyed there, entering the labyrinth in the dead of night without the knowledge of the local populace...
And after all their efforts, after battling strange beasts and narrowly avoiding deadly traps...they had found that someone else had stripped the underground maze of nearly anything of value. Only upon returning to the village had they learned the sorry truth, that a great champion had descended into the labyrinth but a few weeks before and supposedly slain the terrible demon, Diablo. He had taken no gold or jewels, but other adventurers...
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed....
Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is believed that every two thousand years, when the stars align and the shadow of Mount Nymyr falls upon the ruins, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out.
Now, after a lifetime of research and intense calculation, the Vizjerei sorcerer, Quov Tsin, has come to witness Ureh's rebirth for himself. But that which awaits Tsin and his hired band of mercenaries is nothing like what they expected. They will find that the dream of radiant Ureh is, in fact, a twisted nightmare of horror -- one that will draw them inexorably into
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
The horrific scream came from the direction of the river.
Kentril Dumon cursed as he shouted orders to the others. He had warned his men to avoid the waterways as much as possible, but in the dense, steamy jungles of Kehjistan, it sometimes became difficult to keep track of the myriad wanderings of the rivers and streams. Some of the other mercenaries also had a tendency to forget orders when cool water lay just yards away.
The fool who had screamed had just learned the danger of growing complacent -- not that he would likely live long enough to appreciate that lesson.
The slim, sunburnt captain battled his way through the lush foliage, following the pleading call. Ahead of him, he saw Gorst, his second, the giant, shirtless fighter ripping through the vines and branches as if they had no substance at all. While most of the other mercenaries, natives of cooler, highland regions in the Western Kingdoms, suffered badly from the heat, bronzed Gorst ever took all in stride. The scraggy mop of hair, dark black compared with Kentril's own light brown, made the giant look like a fleeing lion as he disappeared toward the river.
Following his friend's trail, Captain Dumon made better time. The screaming continued, bringing back graphic memories of the other three men the party had lost since entering the vast jungle that covered most of this land. The second had died a most horrible death, snared in the web of a horde of monstrous spiders, his body so injected with poison that it had become bloated and distorted. Kentril had ordered torches used against the web and its hungry denizens, carefully burning out the creatures. It had not saved his man, but it had avenged the death somewhat.
The third hapless fighter had never been found. He had simply vanished during an arduous trek through an area filled with soft soil that pulled one's boots down with each step. Having nearly sunken to his knees at one point, the weary captain suspected he knew the fate of the lost soldier. The mud could be quick and efficient in its work.
And as he considered the death of the very first mercenary lost to Kehjistan's fearsome jungles, Kentril stepped out into a scene almost identical to that disaster.
A huge, serpentine form rose well above the riverbank, long reptilian orbs narrowed at the small figures below who sought in vain to pry free the struggling form in its tremendous maw. Even with its jaws clamped tight on the frantic mercenary whose screams had alerted Kentril and the others, it somehow managed to hiss furiously at the humans. A lance stuck out of its side, but the strike had evidently been a shallow one, for the behemoth appeared in no way even annoyed by it.
Someone loosed an arrow toward the head, likely aiming for the terrible eyes, but the shaft flew high, bouncing off the scaly hide. The tentacle beast -- the name their esteemed employer, Quov Tsin, had used for such horrors -- swung its prey around and around, giving Kentril at last a glimpse of whom it had seized.
Hargo. Of course, it would be Hargo. The bearded idiot had been much a disappointment on this journey, having shirked many of his duties since their arrival on this side of the Twin Seas. Still, even Hargo deserved no such fate as this, whatever his shortcomings.
"Get rope ready!" Kentril shouted at his men. The creatures had twin curved horns toward the backs of their heads, the one place on their snakelike bodies that the mercenaries might be able to use to their advantage. "Keep him from returning to deep water!"
As the others followed his instructions,...
A hidden artifact waits to be found--and used... The half-breed ogre, Golgren, at last Grand Khan of all his people, faces unpleasant threats. Tthe Knights of Neraka encroach on one border and the minotaur empire crosses another, while the rise of a new and unlikely rival among his own kind augurs the death stroke to all his ambitions...perhaps his very life. Now Golgren must abandon everything to embark on a quest he can trust to no other. The Fire Rose is a mysterious artifact that could prove the salvation - or destruction - of his growing empire. Safrag, the new master of the Ogre Titans, is just as eager to claim the precious artifact and promote his own might. Richard A. Knaak's post-War of Souls trilogy is the follow-up to his New York Times best-selling Minotaur Wars trilogy in the popular Dragonlance series.From the Paperback edition.
An ancient ogre empire threatens cataclysm for all in this new Dragonlance(R) trilogy! With a dire enemy now seated on the throne of the minotaur empire, the one-handed half-breed ogre Golgren returns to his own realm on the mainland and uses brutal means to consolidate his power and forge unlikely alliances. He must cope with an elite band of sorcerers, whose magical tactics are not easily thwarted. These Ogre Titans--led by their inner circle, the Black Talon--emerge as his greatest rivals. Golgren's obsession to resurrect the glorious past of the ogre race will engulf humans and elves, but may ultimately be decided by a deadly, capricious god.From the Paperback edition.
The Titans have gained the Fire Rose and seized the ogre realms from the Grand Khan Golgren. With the powerful artifact created by the god, Sirrion, they have literally recreated the capital, Garantha, and they intend to remold the people next. Although the Titans believe Golgren is dead, the half-breed survives. With few he can trust and facing magic, treachery, and distrustful gods, Golgren must find the answer in his own past if he has any hope of overcoming the Titans and the powers of the Fire Rose. In doing so, however, he risks becoming a pawn of the gargoyle king.
Driven by nightmares to the ruins of a mysterious tomb, Lord Aldric Jitan hopes to awaken a terrible evil that has slept since the fall of Tristram. Drawn by the growing darkness in the land, the enigmatic Necromancer, Zayl, stumbles upon Jitan's plot -- unaware that one of his own brethren has set these dire events in motion. Now, as the celestial Moon of the Spider rises, the nefarious demon, Astrogha, prepares to unleash his minions upon Sanctuary.
The thick, gray clouds enshrouded much of the northern side of the mountains. A chill wind cut deep into the flesh of every man in the party save the slim cowled figure in the thin, black travel cloak guiding the party. At this level, there were even traces of snow and, especially, frost. The frost was very prevalent, giving the forest of firs through which they stalked a deathlike sheen.
Two paces behind their guide, Lord Aldric Jitan drew his own thickly furred cloak tighter. From under the hood of the rich brown and white garment, the red-haired noble's narrow eyes -- one deep brown and the other ice-blue -- darted back and forth along the landscape, seeking. His square jaw clenched in impatience.
"How much farther, sorcerer?" he muttered, his words accompanied by dense white clouds.
"Not much farther at all, my lord," the black-clad figure calmly replied. Unlike the noble and the five burly men-at-arms, he strode along the uneven path as if on a pleasant afternoon hike. His voice was surprisingly deep for so thin and studious-sounding a figure, even deeper than Lord Jitan's. He glanced back at the broad-shouldered aristocrat -- a man built much like the fighters who served him -- revealing glimpses of a head with short-cropped gray hair and an angular face with matching eyes so narrow they made Aldric's seem round. The skin had a darker, slightly yellowish cast to it, almost as if the speaker suffered jaundice. "In fact, I daresay, the first hints will soon manifest themselves."
"I sense nothing."
"Your skills are not honed as mine are, my lord, but that shall be remedied soon enough, yes?"
Aldric grunted. "That's the point of all of this, isn't it, sorcerer?"
The lead figure turned his gaze forward, leaving the noble only the back of his black hood at which to gaze. "Yes, my lord."
They fell to silence again. Behind Aldric, the five servants struggled under heavy packs. In addition to foodstuffs and blankets, they carried pickaxes, huge hammers, and shovels. Each man also wore a sword at his side. As desolate as this forest seemed, there were dangers, especially from wendigos. The huge beastmen were rare to find -- not that most were so foolish as to go hunting for them -- but when encountered had to be slain quickly. Wendigos thrived on meat, including human flesh. Legend said that they had not always been so monstrous, but no one in the Western Kingdoms cared about such legends. It was the blood-soaked facts that mattered. The only good wendigo was a dead one.
After all, as Lord Aldric Jitan could attest, the dead ones at least made for fine, warm cloaks like the one he wore.
Several more minutes passed and still the noble sensed nothing. He probed for some distance ahead and only noted the continual emptiness of the mountainous land. Even for this part of southeastern Westmarch, the region was desolate. Not at all like the lowlands, where the lush, rich soil and pleasant rainfall made this part of the Western Kingdoms the envy of all other regions of the world. Even the thick fir forest through which they trudged felt sterile, more a ghost than a living thing.
Lord Jitan grunted. And this had once been the heart of ancient Westmarch? This had once been where the vast, dominating estates of the Sons of Rakkis had loomed over the first, burgeoning kingdoms of the land? The moldering parchments and crumbling stone slabs through which Aldric had for months pored had spoken of a much warmer, much more regal land, of huge city-sized estates, each of them run by one of the five lines descended from the...
Grim Batol: its dark legacy stretches back into the mists of Azeroth's past. But most know it as the site of a terrible tragedy -- where the vile orcs corrupted the hatchlings of the noble Dragonqueen, Alexstrasza, and used them as weapons of war. Though a band of heroes, led by the enigmatic mage, Krasus, defeated the orcs and freed the captive dragons, the cursed mountain stands as another ravaged landmark within the...
But now Krasus -- known to some as the red dragon Korialstrasz -- senses the malice of Grim Batol rising once more to threaten those he holds dear. Determined this time to confront this evil by himself, he is unaware of the quests that will draw others to Grim Batol and reveal the monstrous truth that could not only herald their deaths, but usher in a terrible new age of darkness and destruction.