Jeff Grubb Books in Order

  • 66+ Books
  • 1984 – 2014 Published

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Reading order
01
02
Dragonlance Classics Volume II
Dragonlance Classics Volume II
1993 With: Tracy Hickman, Douglas Niles
03
Dragonlance Classics Volume III
Dragonlance Classics Volume III
1994 With: Tracy Hickman
01
Dragons of Despair
Dragons of Despair
1984 By: Tracy Hickman
02
Dragons of Flame
Dragons of Flame
1984 By: Douglas Niles
03
Dragons of Hope
Dragons of Hope
1984 By: Tracy Hickman
04
Dragons of Desolation
Dragons of Desolation
1984 By: Tracy Hickman
05
Dragons of Ice
Dragons of Ice
1985 By: Douglas Niles
06
Dragons of War
Dragons of War
1985 By: Tracy Hickman
08
Dragons of Deceit
Dragons of Deceit
1985 By: Douglas Niles
09
Dragons of Dreams
Dragons of Dreams
1985 By: Tracy Hickman
10
Dragons of Glory
Dragons of Glory
1986 By: Tracy Hickman
11
Dragons of Truth
Dragons of Truth
1986 By: Tracy Hickman
12
Dragons of Triumph
Dragons of Triumph
1986 By: Douglas Niles
13
World of Krynn
World of Krynn
1988 By: Douglas Niles
01
The Black Wing
The Black Wing
1993 By: Mary L. Kirchoff
02
Before the Mask
Before the Mask
1993 By: Michael Williams, Teri Williams
03
Emperor of Ansalon
Emperor of Ansalon
1993 By: Douglas Niles
05
The Dark Queen
The Dark Queen
1994 By: Michael Williams, Teri Williams
06
Hederick the Theocrat
Hederick the Theocrat
2000 By: Ellen Dodge Severson
01
Dungeons & Dragons Classics Volume 2
Dungeons & Dragons Classics Volume 2
2011 With: Jan Duursema, Dan Mishkin
01
The Parched Sea
The Parched Sea
1991 By: Troy Denning
02
Elfshadow
Elfshadow
1991 By: Elaine Cunningham
03
Red Magic
Red Magic
1991 By: Jean Rabe
04
The Night Parade
The Night Parade
1992 By: Scott Ciencin
05
The Ring of Winter
The Ring of Winter
1992 By: James Lowder
06
Crypt of the Shadowking
Crypt of the Shadowking
1993 By: Mark Anthony
07
Soldiers of Ice
Soldiers of Ice
1993 By: David Cook
08
Crown of Fire
Crown of Fire
1994 By: Ed Greenwood
09
Masquerades
Masquerades
1995 With: Kate Novak
10
Curse of the Shadowmage
Curse of the Shadowmage
1995 By: Fred Fields, Mark Anthony
11
The Veiled Dragon
The Veiled Dragon
1996 By: Troy Denning
12
Stormlight
Stormlight
1996 By: Ed Greenwood
13
Finder's Bane
Finder's Bane
1997 With: Kate Novak
14
Rise of the Blade
1998 By: Charles Moffat
01
Finder's Bane
Finder's Bane
1997 With: Kate Novak
02
Fistandantilus Reborn
Fistandantilus Reborn
1997 By: Douglas Niles
03
Tymora's Luck
Tymora's Luck
1997 With: Kate Novak
01
Realms of Valor
Realms of Valor
1993 By: Christie Golden, Jean Rabe, Ed Greenwood, R.A. Salvatore, Elaine Cunningham, James Lowder, Douglas Niles, Troy Denning, David Cook, Scott Ciencin, Mark Anthony
03
Realms of the Underdark
Realms of the Underdark
1996 By: Brian M. Thomsen, Ed Greenwood, Elaine Cunningham, J. Robert King, Roger E. Moore, Mark Anthony
04
Realms of the Arcane
Realms of the Arcane
1997 By: J. Robert King
05
Realms of Mystery
Realms of Mystery
1998 By: J. Robert King
06
Realms of the Dragons
Realms of the Dragons
2004 By: Ed Greenwood
07
Realms of the Dragons II
Realms of the Dragons II
2005 By: Erin Tettensor
08
Realms of the Elves
Realms of the Elves
2006 By: Philip Athans
09
Realms of War
Realms of War
2008 By: Philip Athans
10
Realms of the Dead
Realms of the Dead
2010 By: Ed Greenwood, Richard Baker, R.A. Salvatore, Rosemary Jones, Susan J.Morris, Bruce R. Cordell
02
Planeswalker
Planeswalker
1998 By: Lynn Abbey
03
Time Streams
Time Streams
1999 By: J. Robert King
04
Bloodlines
Bloodlines
1999 By: Loren L. Coleman
05
The Thran
The Thran
1999 By: J. Robert King
10 of 19 reading orders shown

Picture an American storyteller who conjured dragons, heroes, and entire worlds with a roll of the dice—meet Jeff Grubb! Born in 1957, this fantasy author and game designer is a titan of the Dungeons & Dragons universe, co-creating the legendary Forgotten Realms and penning thrilling novels like Azure Bonds. His work weaves intricate narratives with a playful spark, inviting readers and gamers into realms of endless adventure.

The Making of Jeff Grubb

Growing up in Pittsburgh, Pennsylvania, Jeff Grubb was captivated by science fiction and fantasy from a young age. Comic books, Tolkien, and pulp novels fueled his imagination, planting the seeds for his future worlds. After earning a degree in engineering from Purdue University, Grubb stumbled into game design in the early 1980s, joining TSR, Inc., the creators of Dungeons & Dragons. His knack for storytelling and mechanics quickly set him apart, launching a career that blended writing with interactive world-building.

Jeff Grubb’s Unforgettable Stories

Grubb’s most iconic contribution is the Forgotten Realms, a sprawling D&D campaign setting co-created with Ed Greenwood. Launched in 1987, it became a cornerstone of fantasy gaming, brimming with rich lore and memorable characters. His novel Azure Bonds (1988), co-authored with Kate Novak, introduced Alias, a fierce swordswoman with a magical tattoo, blending mystery, humor, and action. Grubb also penned The Finder’s Stone trilogy, which dives deeper into Alias’s adventures, showcasing his talent for crafting relatable heroes in epic settings. Beyond D&D, his work on the Marvel Super Heroes RPG brought comic-book flair to tabletop gaming. Grubb’s style is vivid yet accessible, balancing intricate plots with a lighthearted tone that echoes the camaraderie of a D&D session.

His versatility shines in novels like The Brothers’ War (1998), a Magic: The Gathering tale of sibling rivalry and artifact-fueled conflict. Grubb’s ability to ground fantastical stakes in human emotion makes his stories resonate, whether in books or game manuals. His worlds feel alive, inviting fans to explore every corner.

Why Jeff Grubb Matters

Jeff Grubb’s impact on fantasy is monumental. The Forgotten Realms remains a beloved sandbox for D&D players and authors, inspiring countless campaigns, novels, and video games like Baldur’s Gate. His game designs, from Spelljammer to Marvel Super Heroes, revolutionized tabletop RPGs, making them more dynamic and story-driven. Grubb’s work bridges literature and gaming, proving that interactive storytelling can be as compelling as any novel. His legacy endures in the fans who still roll dice in his worlds, crafting their own tales.

    About Jeff Grubb

  • Born: August 27, 1957, in Pittsburgh, Pennsylvania
  • Key Works: Azure Bonds, The Finder’s Stone trilogy, The Brothers’ War
  • Notable Contribution: Co-creator of the Forgotten Realms
  • Game Designs: Marvel Super Heroes, Spelljammer

Ready to explore epic quests and magical worlds? Snag Azure Bonds or dive into the Forgotten Realms for a taste of Jeff Grubb’s boundless imagination!

Frequently Asked

Who is Jeff Grubb?

Jeff Grubb, born in 1957, is an American fantasy author and game designer. He co-created the Dungeons & Dragons Forgotten Realms setting and wrote novels like Azure Bonds. His work blends vivid storytelling with gaming, shaping the fantasy genre.

What is Jeff Grubb’s most famous book?

Jeff Grubb’s most famous book is Azure Bonds (1988), co-authored with Kate Novak. This Forgotten Realms novel follows Alias, a swordswoman with a magical tattoo, in a thrilling mix of adventure and mystery.

What did Jeff Grubb create for Dungeons & Dragons?

Jeff Grubb co-created the Forgotten Realms, a legendary Dungeons & Dragons campaign setting launched in 1987. He also designed the Spelljammer setting, blending fantasy with spacefaring adventure.

What inspired Jeff Grubb’s writing?

Jeff Grubb drew inspiration from comic books, J.R.R. Tolkien, and pulp fantasy novels. His love for immersive storytelling and game mechanics shaped his vibrant worlds and dynamic narratives.

What games did Jeff Grubb design?

Jeff Grubb designed the Marvel Super Heroes RPG and contributed to Dungeons & Dragons settings like Forgotten Realms and Spelljammer, crafting innovative systems for tabletop gaming.